<<set $carnuss=true>>Carved out into the right wall is a small recess. At the back of it a metal plaque has been fixed to the wall and has an inscription written on it: ''"PASSWORD = CARNUSS"''. You make a note of this before continuing on your way.\n \n<<display "a6a">>
You knock on the door but there is no reply. You are just about to knock a second time when you hear a crashing sound further up the tunnel. You wonder what the sound could be and rush off eastwards to find out.\n\n[[Continue|run_east]]
<<set $slept=true>>You settle down to make yourself comfortable and lay your head on the makeshift pillow. <<if $chalice_left>>As you drift off to sleep though your mind becomes filled with visions of evil. Blood filled chalices circle your head in twisted nightmares that cause you to toss and turn as you try to sleep. You awake hours later feeling more tired then before. It seems that the white wizard's drink you chose has poisoned you. ''LOSE 1 LUCK AND 1 STAMINA POINT''.<<else>>You manage to get a few hours sleep and awake feeling slightly rested. ''RESTORE YOUR STAMINA TO 2 POINTS BELOW IT'S INITAL VALUE.'' (If your ''STAMINA'' score was already at or above this then you have wasted valuable time sleeping and you must ''LOSE 1 LUCK POINT'').<<endif>>\n\n<<if $rop>>As you have a ''RING OF PROTECTION'' in your posession you received no unwelcome visits during your sleep. You pick up your belongings and continue your adventure once again.<<else>>With no way to protect yourself you are not surprised to find that you clearly had an unwelcome visit while you were sleeping. ''ROLL ONE DICE AND DEDUCT THIS AMOUNT OF PROVISIONS FROM YOUR INVENTORY''. If you have no provisions left then you do not have enough resources to continue so ''YOUR ADVENTURE ENDS HERE''.\n\nOtherwise, you chastise yourself for being so stupid, pick up what's left of your belongings and continue your adventure once again.<<endif>>\n\n[[Continue|part_2]] \n\n
After a lot of fiddling with both the key and the lock you finally manage to get the sapphire key back. Wih a smile of self satisfction you continue through the doorway and into the passage beyond.\n\n[[Continue|tunnel_1]]
<<if $imp>><<display "hack_2">><<else>><<set $imp=true>>With your sword in hand you begin to hack away at the foliage in search of a hidden pathway. You are swinging your arm for some time before you are suddenly given a fright when a small creature, not higher than your knee when standing, runs out from under one of the bushes and cowers over by the tree stump in the centre of the clearing. Do you:\n\n[[Continue searching for a way to continue|hack_2]]\n[[Approach the small creature|imp]]\n<<if $stump>><<else>>[[Exmaine the tree stump|tree]]<<endif>>\n[[Follow the main path south|bright_tunnel]]<<endif>>
The chair does indeed look like a throne. It's made of a very heavy wood and has been deftly crafted and designed. Ornate shapes have been carved into the wood along the arms and across the back. The legs have been shaped like a lion's with detailed paws positioned at the bottom. Gold leaf decals glints as you move around the magnificent piece of furniture. Do you:\n\n[[Try sitting in the chair|chair_sit]]\n[[Continue along the north tunnel|a7]]\n[[Take the tunnel leading east|bright_tunnel]]
<<if $a7a>>Directly ahead of you, along the widening tunnel, a ball of light is hovering in mid air. Static sparks of magic are firing from all around it as it gently bobs up and down. <<else>><<set $a7a=true>>As the tunnel widens it also becomes slightly brighter and it's not long before you realise the source. Directly ahead of you a ball of light is hovering in mid air! Static sparks of magic are firing from all around it as it gently bobs up and down. <<endif>> Do you:\n\n[[Examine the light-ball|light_ball]]\n[[Continue north past the light-ball|ball_pass]]\n[[Return south to the previous junction|a5]]
<<if $chest>>As you approach the chest there is a loud bang and the lid slams shut. Looking closely you can see that a clever mechanism of small pulleys and cogs have been carefully designed to control the opening and closing of the lid. <<set $chest=false>><<endif>><<if $screwdriver>> Remembering the bone shaped like a screwdriver you found earlier you can try to [[free the lid of the chest|open_chest]]. Otherwise your choices are:<<else>> The lid is locked shut and there is no way you can open the box, so you decide to leave it alone. Will you:<<endif>>\n\n[[Examine the fountain in the left corner of the room|fountain]] \n[[Return to the T-junction|crossroads_1]]
"WRONG!" the elf screams and laughs. ''LOSE 1 LUCK POINT''. He sighs and throws his arms in the air. "In that case, my friend, you are clearly not searching around enough - although at least you has something to guess. If you wish to win the Baron's money you need to pay more attention to where you are going and what you are looking at." He reaches into his jacket pocket and pulls out a ''GREEN AMULET''. "Take this, it may just save your life". As he moves forward to hand you the amulet the binds around your wrists spring free. Do you:\n\n[[Take the amulet and thank the elf|amulet]]\n[[Prepare to fight the elf|fight]]
<<if $seeimp>>The imp is still cowering by the tree stump with his hands held out.<<else>><<set $seeimp=true>>The small imp like creature is cowering and shaking as you approach, it's eyes darting from left to right as if deciding which way to run next. Given that the creature is obviously very scared you slow your pace and hold out your hands to indicate you mean it no harm. As you get closer the small figure seems to relax slightly and holds out his own hands as if to offer some form of friendship. <<endif>> Do you:\n\n[[Attack the imp|attack_imp]]\n[[Offer to shake hands with the imp|shake]]\n[[Follow the main path south|bright_tunnel]] \n<<if $stump>><<else>>[[Exmaine the tree stump|tree]]<<endif>>
<<set $candle=true>><<set $finger_bone=true>>Remembering the small piece of wood you found by the river you set it alight from the flame of the candle and quickly light all of the torches in the room before throwing it to the ground. The lit torches give off a slightly magical, incadescent green glow which dances around the stone walls.\n\nAs your eyes begin to adjust to the unusual lighting you start to make out writing which has been painted on the walls around you. Clearly this is a magical light as the walls appeared blank before! Slowly you realise that it's not words but numbers than have been written: ''2, 6, 7, 8, 12, 11, 15 and 16''. It's hard to be absolutely certain, but you're fairly sure that the numbers ''11'' and ''15'' have been crossed out. Shrugging and a little confused, you quickly make a note of the numbers for now. \n\nLooking around the rest of the room you can see nothing of any further interest, except for a ''BONE'', probably from a finger, lying near your feet which you pop into your backpack. As you open the door to return to the tunnel a strong gust of wind rushes past you, blowing out the candle and the torches, plunging the room into darkness. With a chill down your spine you leave the strange room and close the door behind you.\n\n[[Continue|a4]]
Labyrinth of Lies
<<set $swim=false>><<set $wood=true>>You tentatively dip your toe into the water. It's freezing! Even after allowing a few seconds for your toes to climatise to the cold temperature, you soon realise there's no way you're going to swim to the other side without perishing from hypothermia! However you do spot a <html><b>SMALL PIECE OF WOOD</b></html> on the ground which you pick up and place into you backpack.\n\n<<if $vaseseen>>Across the river you can see the two vases you spotted eariler.\n\n[[Return west to the junction|return_1]]\n[[Try throwing a stone into the broken vase on the right|vaseright]] \n<<if $vaseleft>>[[Try throwing a stone into the vase on the left|vaseleft]]<<endif>>\n<<else>>\n[[Look around for something to help you|look_2]]\n[[Return west to the junction|return_1]]<<endif>>
<<set $amulet=true>>You take the amulet from the elf and begin to thank him for both the advice and for releasing you. Before you even have a chance to finish your sentence though the elf runs off back along the north tunnel he came from.\n\n[[Continue|a5]]
<<set $impgone=true>>You decide you are wasting too much time with this imp and wave him off. The imp shrugs and continues to run off northwards.\n\nWhere did the imp vanish to though? Walking in the same direction you notice the greenery gets slightly darker over near a couple of oddly shaped bushes, so you decide to take a closer look. As you do so you completely lose your footing! Without a second to balance yourself you fall straight into a hole that was masked by the foliage! It's only a small drop but you take some physical damage on the way down ''(LOSE 2 STAMINA)'' along with some damaged pride.\n\nDusting yourself down you take stock of your new surroundings.\n\n[[Continue|part_2]]
<<set $impgone=true>>You draw your sword to attack the imp and he immediately runs off north before you have a chance to even take a swipe at him. ''LOSE 1 LUCK''. You put your sword away and consider your options.\n\nWhere did the imp vanish to? Walking north you notice the greenery gets slightly darker over near a couple of oddly shaped bushes, so you decide to take a closer look. As you do so you completely lose you footing! Without a second to balance yourself you fall straight into a hole that was masked by the foliage! It's only a small drop but you take some physical damage on the way down ''(*LOSE 2 STAMINA)'' along with some damaged pride.\n\nDusting yourself down you take stock of your new surroundings.\n\n[[Continue|part_2]]
As much as you try the silver key won't open the safe.\n\n<<if $greenkey>>[[Try opening the safe with the emerald key|safe_open]].<<endif>><<if $redkey>>[[Try opening the safe with the ruby key|safe_open]]<<endif>><<if $yellowkey>>[[Try opening the safe with the sapphire key|safe_open]]<<endif>>\n[[Replace the brick and look for another way forward|look_1]]\n[[Replace the brick and return north to the T-junction|crossroads_1]]
Unfortunately your reactions are not quick enough to avoid falling into the hole. As you tumble downwards your head and arms scuff and scratch against the walls causing your clothing and armour to become severly damaged. However, this is nothing compared to the damage your body takes when you finally hit the ground in a crumpled mass of broken bones. <html><b>YOUR ADVENTURE ENDS HERE.</b></html>
<<set $lever_left=false>><<set $snakepit=true>>Taking a firm hold of the snake styled lever you pull it towards you. As you do so there's a loud noise behind you as all the blocks from the floor puzzle fall away to reveal a large snake pit! As you begin to take stock of the situation a large python falls from above and land directly in front of you. You must fight this slitherly creature:\n\n<html><b>SNAKE</b></html>\nSkill 6, Stamina 5\n\nIf you manage to destroy the snake then you can either:\n\n<<if $lever_right>>[[Pull on the right lever|lever_right]]<<else>>[[Leave via the unlocked door|a6]]<<endif>>\n[[Try to make your way back to the tunnel via the snake pit|die_pit]]
It's a few minutes along the pathway before you realise that you've completely lost track of how far you've walked and the direction you've been going! "Curse these twisted tunnels," you think to yourself.\n\nWith your mind focused on which way you are travelling you are too engrossed to notice that the floor underfoot has become very damp, to the point where small puddles of water have started to form. All around you has also become more green too with the plants and foliage that has started to appear. Suddenly, and before you have a chance to stop yourself, you completely lose your footing on the slippery surface and shoot forward a good few feet before stopping. Just as you are about to let out a sigh of relief the ground beneath you gives way and you fall straight downwards! ''LOSE 3 STAMINA''.\n\nDusting yourself down you take stock of your new surroundings.\n\n[[Continue|part_2]]
You open the door slowly and peer inside the room. Shadowy shapes line the walls but it's difficult to make out anything until you walk further inside. In the left corner is a small fountain, which explains the water you could hear outside and in the right corner there's a wooden chest <<if $chest>>which is open<<else>>which is closed<<endif>>. Do you:\n\n[[Examine the fountain in the left corner of the room|fountain]]\n[[Examine the chest in the right corner of the room|chest]]\n[[Return to the T-junction|crossroads_1]]
<<set $impgone=true>>You offer your hand to the imp but before you even get a chance to shake he runs off north, then stops suddenly and looks over his shoulder and bekons you with his finger to follow him. Do you wish to:\n\n[[Follow the imp|follow_imp]]\n[[Attack the imp|attack_imp]]\n[[Dismiss the imp and continue on your way|dismiss_imp]]
<<set $lever_right=false>>The right lever, shaped like a sword is stiff and it takes all your strength to dislodge it enough to pull it towards you. As you do so the wooden bolt across the door slides to one side and falls, splitting open as it hits the ground. Do you:\n\n[[Leave through the new door|a6]]\n[[Examine the wooden bolt|bolt]]\n<<if $snakepit>>[[Try to make your way back to the tunnel via the snake pit|die_pit]]<<else>>[[Make your way carefully back across the room to the tunnel|a4]] <<endif>>\n<<if $lever_left>>[[Pull on the left lever|lever_left]]<<endif>>
The tunnel continues eastwards for a short walk before turning 90 degrees southwards. As you progress you can feel the temperature begin to rise and the sweat starts to run down the sides of your forehead and on to your cheeks. You begin to feel slightly woozy and it's a relief when you spot a ledge fastened to the leftside wall with an inviting goblet of water sat on top of it. Do you:\n\n[[Drink the water|water]]\n[[Continue walking south|b3]] \n\n
Level B - B2 west
<<if $drink>>The heat begins to subside and you wipe the sweat from your brow as you walk on further down the passageway. The tunnel again makes a sharp turn, this time to the left and continues for some time before you reach a large door in the right wall. A sign on it simply reads ''DO NOT DISTURB''. The main path continues eastwards. Do you:<<else>>Slowly the heat begins to overcome you. A few more steps and you fall to your knees as you gasp for the heat to stop while you feel your chest tighten. Unfortunately you have now become too exhausted to make it back to the water you foolishly ignored. Slumping to the ground you take your last breath. ''YOUR ADVENTURE ENDS HERE.''<<endif>>\n\n[[Try knocking on the door|knock_door]]\n[[Open the door|open_door]]\n[[Continue eastwards|b4]]
<<set $candle=true>>You try to remove the candle from it's base but it breaks off in your hand and the flame goes out, plunging the room into darkness. Given that you can no longer see anything you resort to fumbling around in the dark until you find the way back out. <html><b>LOSE 1 LUCK</b></html>.\n\n[[Continue|a4]]\n
The large door slams shut as you venture further into the tunnel. The light begins to dim and the walls start to feel wet and clammy. Eventually you arrive at a wider, poorly lit area where you find yourself standing before three closed, and locked, doors. Above the three doors there's an inscription which reads:\n\n<html><i>A red male goes left,<br>\nbut perhaps I go right,<br>\nbury me in the middle,<br>\nour journey takes flight!</i></html>\n\nWhich door would you like to try and open?\n\n[[The left door]]\n[[The centre door]]\n[[The right door]]
<html><img src="door.jpg"></html>\n<<set $redkey=true>>You take the ''RUBY KEY'' from the dwarf, thank him and continue walking towards the dungeon door. All around you can hear faint mutterings from the crowd under their breaths. Clearly they are unsure whether you can be as lucky as you were the last time you were brave enough to venture into such a twisted, brutal maze of terror.\n\nEventually you reach the large wooden door and wait patiently as it's slowly opened by the entrance keeper. Stepping forward you pause briefly to collect your thoughts before proceeding towards your most difficult adventure yet... \n\n[[Continue|Entrance]]
<<if $yellowkey>>The right door is difficult to open and you fear the sapphire key you took from the dwarf earlier may break as you try to turn it. With a little force it eventually unlocks and you breath a sigh of relief as you pass through into the next tunnel, however the key will not come back out of the lock. Roll a dice.\n\nIf you roll a 1, 3 or 5 then [[click here|keep_key]]\nIf you roll a 2, 4 or 6 then [[click here|lose_key]]\n<<else>>You try the key in the lock but it doesn't open. Hopefully this key will fit one of the other doors instead.\n\n[[Continue|Entrance]]<<endif>>
You carefully examine the fountain but can see nothing of any real interest. <<if $silver_key>>Just as you are about to walk away though you notice a box with a silver lock sitting at the bottom of the water. If you want you can retrieve the box from the water and [[open it|silver_box]] with your silver key. <<endif>><<if $silver_box>>The box you found earlier is sitting open on the side of the fountain where you left it.<<endif>>\n\n[[Examine the chest in the right corner of the room|chest]]\n[[Return to the T-junction|crossroads_1]]
<<if $safe>>Reopening the safe you find nothing new has appeared since before. You're wasting time here! You reclose it once again, making sure it's locked and the brick is replaced as before.<<else>><<set $screwdriver=true>><<set $safe=true>>Using your key the safe pops open easily. A slightly musty, old smell comes from within and you can make out an odd shaped item made from what looks like bone. You remove it and take a closer look - it seems to resemble something like a small <HTML><B>SCREWDRIVER</B></HTML>! Slipping the unusual shaped object in your pocket you close the safe, lock it and replace the brick.<<endif>>\n\n[[Look for another way forward|look_1]]\n[[Return north to the T-junction|crossroads_1]]
Using the emerald key given to you by the dwarf you open the green box. You are disappointed to find nothing inside except fresh air. You take the key back and move on further east down the tunnel.\n\n[[Continue|tunnel_2]]
<<set $drink=true>>You feverishly grab the goblet and gulp down the cool water. Immediately you begin to feel better. Replacing the goblet you continue on south down the tunnel.\n\n[[Continue|b3]]
<<set $diamond_sword=true>>Taking a closer look at the split in the wooden bolt you can see something shiny inside. Using your sword you prise the wood apart and reveal a sturdy looking ''DIAMOND SWORD''. Replacing this with your current sword you can now add ''2 ATTACK'' points to any throw during battles from now on. Will you now:\n\n[[Leave through the new door|a6]]\n<<if $snakepit>>[[Try to make your way back to the tunnel via the snake pit|die_pit]]<<else>>[[Make your way carefully back across the room to the tunnel|a4]] <<endif>>\n<<if $lever_left>>[[Pull on the left lever|lever_left]]<<endif>>
<<set $rop=true>>Not giving in to the power of the light-ball you continue further along the northern tunnel. As you proceed you suddenly come across a small bag on the floor. Looking around to see if there's anyone around that may have dropped them. With the all clear you bend over and pick the bag up. Inside you find ''5 GOLD PIECES'' and a ''RING OF PROTECTION''. You hastily place everything into your backpack and continue on your way.\n\n[[Continue|endofpart1]]
<<set $a5=true>>The path eastwards is difficult going and weaves left and right as it continues on. As you walk you contemplate the journey so far. If you haven't done so already it may be an idea to eat a provision at this point. Up ahead you can see there's an opening in the tunnel, so you decide to head for this next.\n\n[[Continue|a5]]
<html><img src="door.jpg"></html>\n<<set $yellowkey="true">>You take the ''SAPPHIRE KEY'' from the dwarf, thank him and continue walking towards the dungeon door. All around you can hear faint mutterings from the crowd under their breaths. Clearly they are unsure whether you can be as lucky as you were the last time you were brave enough to venture into such a twisted, brutal maze of terror.\n\nEventually you reach the large wooden door and wait patiently as it's slowly opened by the entrance keeper. Stepping forward you pause briefly to collect your thoughts before proceeding towards your most difficult adventure yet... \n\n[[Continue|Entrance]]
<<if $p2>>You are in a long tunnel with pathways leading both east and west. <<if $slept>>The recess you slept in earlier is just to the side of you.<<else>>In a recess just to the side of you, a bed of straw has been laid out along with a pillow made of feathers. A small sign above the bedding area reads ''REST HERE''.<<endif>><<else>><<set $p2=true>>You are in a new, deeper tunnel within the labyrinth. An insect the size of your fist scurries in front of your feet and you take a sharp breath as it disappears into a hole lower down in the wall. Pathways lead both east and west but, in a recess just to the side of you, a bed of straw has been laid out along with a pillow made of feathers. A small sign above the bedding area reads ''REST HERE''.<<endif>> Do you:\n\n[[Take the east path|b1]]\n[[Take the west path|b2]]\n<<if $slept>><<else>>[[Stop and rest|rest]]<<endif>>
<<if $bright_tunnel>>You are back at the junction with paths leading west and north. The northern tunnel has small patches of foliage growing along the path and walls.<<else>><<set $bright_tunnel=true>>As you make your way along the east tunnel the light begins to get even brighter. So much so that it becomes diificult to keep your eyes fully open and you have to shield them with your hand. Then, suddenly, the light disappears and everything goes very, very black. Your eyes take a few moment to adjust to the new light and, as you look around, you are unsure where you now are. A pathway leads west but it doesn't look the same as the way you were previously walking. North of here you can see the tunnel begins to have small patches of foliage growing along the pathway and the walls.<<endif>> Do you:\n\n[[Take the west tunnel|a8]]\n[[Take the north tunnel|a9]]
You step onto the square and wait a second, but nothing untoward happens.\n\nWhich direction would you like to move now?\n\n[[Move forward a square|square_16]]\n[[Move back a square|square_8]]\n[[Move left a square|square_11]]
You step onto the square and immediately feel a sharp pain in your foot as a spike fires up from the ground below. <html><b>LOSE 1 STAMINA. </b></html>However, at least you have finally made across floor puzzle. Rubbing your wounds you look around for what to do next.\n\nIn front of you is the door you spotted from the other side of the room. <<if $lever_right>>Across its front is a large wooden bolt, preventing it from opening.<<endif>> To the left of the door, lower down on the wall are two levers, the left one shaped like a snake and the right one fashioned in the form of a sword. Will you:\n\n<<if $lever_left>>[[Pull on the left lever|lever_left]]<<endif>>\n<<if $lever_right>>[[Pull on the right lever|lever_right]]<<else>>[[Leave via the unlocked door|a6]]<<endif>>\n<<if $snakepit>>[[Try to make your way back to the tunnel via the snake pit|die_pit]]<<else>>[[Make your way carefully back across the room to the tunnel|a4]] <<endif>>
<<set $ouch=true>>You step onto the square and immediately feel a sharp pain in your foot as a spike fires up from the ground below. <html><b>LOSE 1 STAMINA.</b></html>\n\nWhich direction would you like to move now?\n\n[[Move forward a square|square_14]]\n[[Move back a square|square_6]]\n[[Move left a square|square_9]]\n[[Move right a square|square_11]]\n
<<set $ouch=true>>You step onto the square and immediately feel a sharp pain in your foot as a spike fires up from the ground below. <html><b>LOSE 1 STAMINA.</b></html>\n\nWhich direction would you like to move now?\n\n[[Move forward a square|square_15]]\n[[Move back a square|square_7]]\n[[Move left a square|square_10]]\n[[Move right a square|square_12]]\n
<<if $ouch>>Despite a few painful and scary moments on the way you have finally made it across the room. You rub your wounds and look around for what to do next.<<else>>Congratulations, you have managed to navigate the floor puzzle without taking a single scratch. <html><b>RETURN YOUR LUCK TO ITS INITIAL VALUE</b></html>. Feeling very good about yourself you look around for what to do next.<<endif>>\n\nIn front of you is the door you spotted from the other side of the room. <<if $lever_right>>Across its front is a large wooden bar, preventing it from opening.<<endif>> To the left of the door, lower down on the wall are two levers, the left one shaped like a snake and the right one fashioned in the form of a sword. Will you:\n\n<<if $lever_left>>[[Pull on the left lever|lever_left]]<<endif>>\n<<if $lever_right>>[[Pull on the right lever|lever_right]]<<else>>[[Leave via the unlocked door|a6]]<<endif>>\n<<if $snakepit>>[[Try to make your way back to the tunnel via the snake pit|die_pit]]<<else>>[[Make your way carefully back across the room to the tunnel|a4]] <<endif>>
<<set $ouch=true>>You step onto the square and immediately a hole appears below you. <html><b>TEST YOUR LUCK</b></html>. If you are unlucky then [[click here|die]].\n\nIf you are lucky then at least you have finally made across floor puzzle. Rubbing your wounds you look around for what to do next.\n\nIn front of you is the door you spotted from the other side of the room. <<if $lever_right>>Across its front is a large wooden bar, preventing it from opening.<<endif>> To the left of the door, lower down on the wall are two levers, the left one shaped like a snake and the right one fashioned in the form of a sword. Will you:\n\n<<if $lever_left>>[[Pull on the left lever|lever_left]]<<endif>>\n<<if $lever_right>>[[Pull on the right lever|lever_right]]<<else>>[[Leave via the unlocked door|a6]]<<endif>>\n<<if $snakepit>>[[Try to make your way back to the tunnel via the snake pit|die_pit]]<<else>>[[Make your way carefully back across the room to the tunnel|a4]] <<endif>>
<<if $a4>>You are in back in the tunnel with a door to your left and right. The main tunnel continues northwards.<<else>><<set $a4=true>>The way ahead twists and turns so many times you almost lose track of the direction you are facing. In the distance you can hear the faint sound of laughter mixed with blood-curdling screams. A shiver travels up and down your spine as you envisage the terrors that may lay ahead.\n\nYou continue along the dark path until you eventually turn a corner which you believe puts you once again facing north, you notice two doors; one to your left and one to your right, while the main tunnel continues to the north.<<endif>>\n\n[[Open the door to your left|door_left]]\n[[Open the door to your right|door_right]]\n[[Continue walking north|a5_pre]]
You step onto the square and wait a second, but nothing untoward happens.\n\nWhich direction would you like to move now?\n\n[[Move forward a square|square_12]]\n[[Move back a square|square_4]]\n[[Move left a square|square_7]]
''Labyrinth of Lies'' is a text adventure in which ''YOU'' are the hero. Based on the successful ''Fighting Fantasy™'' books by Steve Jackson and Ian Livingstone, it has been written using the ''Twine'' system to allow more freedom of movement than the originals could offer. Before beginning your quest you will need to download a copy of the gameplay <html><b><a href="adventure_sheet.pdf" target="_new">instructions and adventure sheet</a></b></html>.\n\n''INTRODUCTION''\nIt's been five years now since you survived the menacing ''Deathtrap Dungeon'' as part of the ''Trial of Champions'', created by the devious mind of Baron Sukumvit, brother to Lord Carnuss - your evil master from birth. Now completely free of slavery, you have heard that the Baron has upped the stakes and is offering a reward of 50,000 gold pieces to anyone that can escape his new, treacherous ''Labyrinth of Lies! (Roll one dice and add 6 to determine your LUCK)''.\n\nKnowing what demonic traps, puzzles and battles lie ahead of you, and with only weeks to prepare, you set to work in the usual fashion with hard training at Fang's colosseum of blood. Battle after battle against ever increasingly skilled monsters starts to pay off and you feel your skills being honed. ''(Roll one dice and add 6 to determine your SKILL)''. At the same time you build up your strength with hearty meals and strong beer at the raucous local taverns every night. ''(Roll two die and add 12 to determine your STAMINA)''.\n\n[[Continue|start_2]]
The small imp seems pleased you are following him and smiles as he turn back around and walks a few more steps forward. Looking down you notice the greenery gets slightly darker over near a couple of oddly shaped bushes, exactly where the imp is heading. As he gets closer he reaches into the foliage and pulls out a rope.\n\nYou wander over and the little creature hands the hanging cord which is tethered directly above a hole right below you. You give a gently tug to check it's strength and let the rope take your weight. As you do the imp gives you a swift push and you lower yourself down into the hole. It's a small drop, comfortably made using the rope. As you hit the ground the cheeky imp pulls the rope back upwards and scurries off.\n\nDusting yourself down you take stock of your new surroundings.\n\n[[Continue|part_2]] \n\n
<<if $greenkey>>\nUsing the emerald key you took from the dwarf you slowly unlock the left door. It creaks open and you walk through into a new tunnel.\n\n[[Continue|tunnel_1]]\n<<else>>You try the key in the lock which fits buts doesn't turn easily. With a bit more force you manage to open the door but the key snaps off in the lock. You'll have to leave the key behind.<<if $redkey>><<set $redkey=false>><<set $nokey=true>><<endif>><<if $yellowkey>><<set $yellowkey=false>><<set $nokey=true>><<endif>>\n\n[[Continue|tunnel_1]]<<endif>>
Surprisingly the sapphire key turns in the lock of the box a lot easier than it did with the door. Inside the box you find a <HTML><B>SILVER KEY</B></HTML> in the shape of a dragon.<<set $silver_key=true>> You place the key in your backpack and head off east down the tunnel.\n\n[[Continue|tunnel_2]]
<html><img src="door.jpg"></html>\n<<set $greenkey=true>>You take the ''EMERALD KEY'' from the dwarf, thank him and continue walking towards the dungeon door. All around you can hear faint mutterings from the crowd under their breaths. Clearly they are unsure whether you can be as lucky as you were the last time you were brave enough to venture into such a twisted, brutal maze of terror.\n\nEventually you reach the large wooden door and wait patiently as it's slowly opened by the entrance keeper. Stepping forward you pause briefly to collect your thoughts before proceeding towards your most difficult adventure yet... \n\n[[Continue|Entrance]]
You pull your <<if $diamond_sword>>Diamond Sword<<else>>sword<<endif>> out and prepare to attack the elf. As you do so there's a large bang as the elf vanishes in a puff of green smoke. As the air clears you notice two slightly larger elves hurtling towards you, swords drawn and ready for battle! You must fight the two elves one after ther other:\n\n''FIRST ELF''\nSkill 5, Stamina 6\n\n''SECOND ELF''\nSkill 6, Stamina 6\n\n<<if $diamond_sword>>(Don't forget to add 2 points to your attack strenth as you are using your Diamond Sword)<<endif>>\n\nIf you manage to win the battle you gather your things together, annoyed that you didn't manage to get the amulet from the elf, and prepare to continue your journey.\n\n[[Continue|a5]]
<<set $hallice_right=true>>"Good choice!" the wizard says as he hands the chailice to you through the opening. There is a blue liquid in the chalice and you breathe deeply before taking a sip. Tasting like plain water you continue drinking until the chalice is empty. Waiting for something to happen you hand the cup back to the wizard who smiles and gently closes the door.\n\nAfter waiting a short while he doesn't appear to be coming back so, unsure what will happen now, you make your way back to the main tunnel.\n\n[[Continue|bright_tunnel]]
<<if $safe>>You remove the brick and the safe is once again revealed behind it. Do you wish to:<<else>>You tug on the brick and eventually it comes loose in your hand. Behind it there's what looks like an old safe in the wall with a lock fastened at the front.<<endif>>\n\n<<if $nokey>>As you have no keys on you with which to try to unlock the safe your only choices are to:\n\n<<else>>Do you wish to:\n\n<<if $silver_key>>[[Try opening the safe with the silver key|safe_notopen]]<<endif>>\n<<if $greenkey>>[[Try opening the safe with the emerald key|safe_open]] <<endif>><<if $redkey>>[[Try opening the safe with the ruby key|safe_open]]<<endif>><<if $yellowkey>>[[Try opening the safe with the sapphire key|safe_open]]<<endif>><<endif>>\n[[Replace the brick and look for another way forward|look_1]]\n[[Replace the brick and return north to the T-junction|crossroads_1]]
<html><img src="key_dwarf.jpg"></html>\nFinally it's the day of the new trial and it feels like all of Allansia are there to cheer you, the only willing protagonist, on to victory. You double check your ''SWORD'', confirm that you have properly packed ''5 PROVISIONS'' and tap the ''10 GOLD PIECES'' you have placed in your pocket as you make your way closer to the dungeon entrance. The large door creaks open, but before you can enter a small dwarf taps you on the shoulder and requests of you "Which key would you like?"\n\nSlightly taken aback you look down and notice that the dwarf, who is smiling in an unnerving way, holds three keys in his hand; a ruby one, an emerald one and a very old and worn looking sapphire one. Clearly this is a test and you take a large breath before making your first decision of this perilous adventure. Do you wish to take:\n\nThe [[sapphire key]], the [[ruby key]] or the [[emerald key]]?
You slowly lower yourself into the pit but the writhing mass of snakes quickly overpower you as you slowly die a horrible, poison-induced death. <html><b>YOUR ADVENTURE ENDS HERE.</b></html>
After a lot more hacking through the dense greenery around you, you still find no hidden pathways, tunnels or doors. Giving up the search you can either:\n\n<<if $impgone>><<else>><<if $imp>>[[Approach the small creature|imp]]<<endif>><<endif>>\n<<if $stump>><<else>>[[Exmaine the tree stump|tree]]<<endif>>\n[[Follow the main path south|bright_tunnel]]
<<if $safe>>You are at a dead end of a north/south tunnel. The loose brick you removed to find the safe earlier is back in the wall. You can either:<<else>>You are at a dead end of a north/south tunnel. Looking around for another way to continue you notice a brick in the side wall of the tunnel is slightly loose. You can either:<<endif>>\n\n<<if $safe>>[[Remove the loose brick again|brick]]<<else>>[[Remove the loose brick|brick]]<<endif>>\n[[Look for another way forward|look_1]]\n[[Return north to the T-junction|crossroads_1]]
No matter how much you try the sapphire key will not come out of the lock. <html><b>LOSE 1 LUCK</b></html>. Annoyed that you're going to have to leave it behind you continue through the doorway and into the passage beyond.<<set $yellowkey=false>><<set $nokey=true>>\n\n[[Continue|tunnel_1]]
Using the ruby key given to you by the dwarf you try to open the red box. Unfortunately the key breaks in the lock. You no longer have the ruby key.<<set $redkey=false>> Cursing, you move on further east down the tunnel.\n\n[[Continue|tunnel_2]]
<<if $candle>>The room is too dark to see anything so you have to turn around and [[return to the tunnel|a4]].<<else>>You find yourself in a dimly lit room, the only source of light coming from a flickering candle sat on top of a square pillar in the centre of the room. Around the walls are a number of unlit torches. Will you:\n\n[[Leave the room and return to the tunnel|a4]]\n[[Try removing the candle to light the torches|candle]]\n<<if $wood>>[[Search your backpack for inspiration|wood]]<<endif>><<endif>>
<<set $stump=true>>You walk closer to the tree stump to examine it further. There is nothing particularly exciting about it's gnarled bark and rotting pulp except the word ''RAG'' etched, probably with a dagger, into a small area about knee height. Probably nothing, but you make a note anyway.\n\n[[Continue|a9]]
<<if $broken and $vase>><<set $diamond_ring=true>>Remembering the words written on the two pieces of paper you found, you confidently throw a stone towards the vase and it goes in first time, forcing it to topple over and fall to the floor! A <html><b>DIAMOND RING</b></html> rolls out onto the ground and settles just in front of the doorway. Simultaneously a dragging sound begins to rumble under your feet and you notice a stone bridge appear in front of you as it rises up from the riverbed. <html><b>Return your luck to 1 point above it's initial value. This is now your new INITIAL LUCK!</b></html>.\n\nYou cross the bridge to the other side of the river and make your way into the new tunnel, picking up the <html><b>DIAMOND RING</b></html> as you pass. The bridge behind you receeds back into the ground so clearly this must be the way to [[continue forward|a4]] now as it looks like, once again, there's no going back.<<else>>Tentatively you throw a stone, but, as you are unsure this will even work, it takes several attempts to hit the bullseye and get the stone directly into the vase. <html><b>LOSE 1 LUCK</b></html>. In fact your first two throws are so bad that one of them bounces back and hits you square on the nose! <html><b>LOSE 2 STAMINA</b></html> for the pain. You definitely feel as though you must've missed something further back in the labyrinth that might've explained better what you needed to do here. \n\nEventually though a stone does manage to go in and you immediately hear a dragging sound begins to rumble under your feet. A stone bridge is appearing in front of you as it rises up from the riverbed! Once it has fully moved into place you check all around you and cross to the other side of the river, making your way into the new tunnel, while behind you the bridge receeds away. Clearly this must be the way to [[continue forward|a4]] now as it looks like, once again, there's no going back.<<endif>>
<<if $latch>>No matter how many times you knock on the door you get no response and give up.<<else>>With a degree of trepidation you knock on the door and wait a few seconds. Nothing happens so you knock for a second time, slightly harder. There's is still no response after waiting almost a minute. Do you:<<endif>>\n\n[[Return to the previous junction|bright_tunnel]]\n<<if $latch>><<else>>[[Knock on the door again|latch3]] <<endif>>
A thorough search of the area on this side of the river reveals nothing. However, you do notice on the far side that there are two vases, one on either side of the tunnel entrance. As you look across the river the leftmost vase appears pristine and barely touched, however the one on the right is dirty and broken.<<set $vaseseen=true>>\n\n[[Return west to the junction|return_1]]\n[[Try throwing a stone into the broken vase on the right|vaseright]] \n<<if $vaseleft>>[[Try throwing a stone into the vase on the left|vaseleft]]<<endif>>\n<<if $swim>>[[Try swimming across the river|swim]]<<endif>>
<<set $ouch=true>>You step onto the square and immediately feel a sharp pain in your foot as a spike fires up from the ground below. <html><b>LOSE 1 STAMINA.</b></html>\n\nWhich direction would you like to move now?\n\n[[Move forward a square|square_13]]\n[[Move back a square|square_5]]\n[[Move right a square|square_10]]
<<if $look_1>>Clearly still intoxicated from the poisoning the last time you did this, you do not have the foresight or skill to avoid being bitten again. This time however you are not so lucky and the poison speeds through your blood and you are dead within minutes. <html><b>YOUR ADVENTURE ENDS HERE</b></html>.<<else>>Feeling around the walls looking for a hidden passage or something your heart jumps as something bites you hard on the right index finger, poisoning you and causing you to <html><b>LOSE 6 STAMINA</b></html> points. You give up your search for another way forward.<<set $look_1=true>>\n\n[[Continue|a2_deadend]]<<endif>>
<<set $ouch=true>>You step onto the square and immediately feel a sharp pain in your foot as a spike fires up from the ground below. <html><b>LOSE 1 STAMINA.</b></html>\n\nWhich direction would you like to move now?\n\n[[Move forward a square|square_5]]\n[[Move right a square|square_2]]\n[[Leave the room and return to the tunnel|a4]]
You step onto the square and wait a second, but nothing untoward happens.\n\nWhich direction would you like to move now?\n\n[[Move forward a square|square_6]]\n[[Move left a square|square_1]]\n[[Move right a square|square_3]]\n[[Leave the room and return to the tunnel|a4]]
<<set $ouch=true>>You step onto the square and immediately feel a sharp pain in your foot as a spike fires up from the ground below. <html><b>LOSE 1 STAMINA.</b></html>\n\nWhich direction would you like to move now?\n\n[[Move forward a square|square_7]]\n[[Move left a square|square_2]]\n[[Move right a square|square_4]]\n[[Leave the room and return to the tunnel|a4]]
<<set $ouch=true>>You step onto the square and immediately a hole appears below you. <html><b>TEST YOUR LUCK</b></html>. If you are unlucky then [[click here|die]].\n\nIf you are lucky you just manage to gain enough balance to avoid falling into the hole. Which direction would you like to move now?\n\n[[Move forward a square|square_8]]\n[[Move left a square|square_3]]\n[[Leave the room and return to the tunnel|a4]]
<<set $ouch=true>>You step onto the square and immediately feel a sharp pain in your foot as a spike fires up from the ground below. <html><b>LOSE 1 STAMINA.</b></html>\n\nWhich direction would you like to move now?\n\n[[Move forward a square|square_9]]\n[[Move back a square|square_1]]\n[[Move right a square|square_6]]\n
You step onto the square and wait a second, but nothing untoward happens.\n\nWhich direction would you like to move now?\n\n[[Move forward a square|square_10]]\n[[Move back a square|square_2]]\n[[Move left a square|square_5]]\n[[Move right a square|square_7]]
You step onto the square and wait a second, but nothing untoward happens.\n\nWhich direction would you like to move now?\n\n[[Move forward a square|square_11]]\n[[Move back a square|square_3]]\n[[Move left a square|square_6]]\n[[Move right a square|square_8]]
<<set $silver_key=false>><<set $silver_box=true>><<set $broken=true>>You open the box and inside you find a small piece of torn parchment with the word <HTML><B>"BROKEN"</B></HTML> written on it. Unsure as to what this means you make a note of the word and place the paper in your pocket. Unfortunately you are unable to remove the silver key from the lock so you have to leave it behind.\n\n[[Examine the chest in the right corner of the room|chest]]\n[[Return to the T-junction|crossroads_1]]
<<set $vaseleft=false>>After a few attempts you manage to get a stone to drop perfectly into the vase but nothing happens. <html><b>LOSE 2 LUCK</b></html>. In addition to your bad luck you've also strained your arm with all the throwing. <html><b>LOSE 1 SKILL</b></html>. You start to wonder if you missed something further back in the tunnels that could've helped you know what to do here? Will you now:\n\n[[Try throwing a stone into the broken vase on the right|vaseright]]\n[[Return west to the junction|return_1]]\n<<if $swim>>[[Try swmimming across the river|swim]]<<endif>>\n
<<if $redkey>>\nThe centre door opens easliy using the ruby key and you pass through into the next tunnel.\n\n[[Continue|tunnel_1]]\n<<else>>\nYou try the key in the lock but it doesn't open. Hopefully this key will fit one of the other doors instead.\n\n[[Continue|Entrance]]\n<<endif>>
You decline the offer of drinking from one of the chalices the wizard holds. He groans at the effort he's gone to and slams the door shut in disgust. You wait a short while but he doesn't appear to be coming back so you make your way back to the main tunnel.\n\n[[Continue|bright_tunnel]]
You open the wooden door and step into the room. On the far side there is another door<<if $lever_right>>, closed with a large wooden bar across the front which clearly prevents it from opening<<endif>>.\n\nIn front of you on the floor, stretching from the left of the room to the right, is a 4x4 chequered pattern of black and white squares, each one bearing a painted number from one to sixteen. The front row of four squares are numbered 1 to 4 from left to right, the second row numbered 5 to 8, and so on.\n\nYou can either:\n\n[[Step on the square painted with the number 1|square_1]]\n[[Step on the square painted with the number 2|square_2]]\n[[Step on the square painted with the number 3|square_3]]\n[[Step on the square painted with the number 4|square_4]]\n[[Leave the room and return to the tunnel|a4]]
Slowly you manage to reverse the cogs on the lid of the chest and re-open it. Inside you are surprised to find a small piece of paper with the word <HTML><B>"VASE"</B></HTML> written on it. You place the paper in your pocket, make a note of the word and close the lid of the chest again. The screwdriver is now broken so you throw it away.<<set $screwdriver=false>><<set $vase=true>>\n\n[[Examine the fountain in the left corner of the room|fountain]]\n[[Return to the T-junction|crossroads_1]]
As you make your way past the ball you can feel the energy from it strengthen. In fact it almost feels as if the ball is calling you towards it. Will you:\n\n[[Examine the light-ball|light_ball]]\n[[Stick to your plan to leave the light-ball behind|ball_pass2]]
<<if $crossroads_1>>You are back at the three-way junction. The main tunnel continues eastwards while alternative routes lead north and south. Do you wish to:<<else>><<set $crossroads_1=true>>After a healthy walk you find yourself at a ledge, looking down over a three way junction. The drop is not too far so you jump to the ground below with relative ease. Ahead the main tunnel continues eastwards but looking north the tunnel seems to widen slightly and you are sure you can make out the shape of a door in the distance. Leading south is another tunnel, appearing much more dark and mysterious, with odd shaped carvings etched into the walls. Do you wish to:<<endif>>\n\n[[Investigate the south tunnel|a2]]\n[[Investigate the north tunnel|a1]]\n[[Continue east along the main tunnel|a3]]
<<if $return_2>>You make your way back up the stairs and begin heading back to the junction, keeping your fingers crossed you don't run into the spiders that blocked your way last time! Luckily you seemed to have killed the only ones around and can [[continue|crossroads_1]] on your way untroubled.<<else>><<set $return_2=true>>You make your way back up the stairs and begin heading back to the junction some way back. As you progress you are suddenly confronted by two large spiders that fall from the ceiling in front of you. You must battle each spider one at a time:\n\n''FIRST SPIDER''\nSkill 5, Stamina 4\n\n''SECOND SPIDER''\nSkill 4, Stamina 4\n\nIf you destroy the spiders then, wiping your sword you [[continue|crossroads_1]] on back towards the junction.<<endif>>
"Excellent!" exclaims the elf, "You are correct". ''ADD 1 LUCK POINT''. "Clearly my friend you are taking this adventure seriously." He reaches into his jacket pocket and pulls out a ''GREEN AMULET''. "Take this, it may just save your life. Also, if you meet a white wizard, be sure to select the right hand". As he moves forward to give you the amulet the binds around your wrists spring free. Do you:\n\n[[Take the amulet and thank the elf|amulet]]\n[[Prepare to fight the elf|fight]]
<<set $chest=true>><<set $swim=true>><<set $vaseleft=true>><<set $lever_left=true>><<set $lever_right=true>>As you continue walking you hear a loud rumbling sound from behind you. Looking back you notice the ceiling of the tunnel has collapsed! With no way back you have little choice but to carry on making your way eastwards, hoping that the gods are smiling on you today and can escape Baron Sukumvit's torturous dungeon in one piece!\n\n[[Continue|crossroads_1]]
As you step into the tunnel you realise that all three doors led to the same place. You laugh at how pointless the dwarf and his key test selection was! However, the smile on your face soon vanishes further along the tunnel when you notice three locked boxes placed carefully on the ground in front of you. Yes, each one is a different colour and you imagine only the correct key will open each box. <<if $nokey>>Unfortunately you no longer have a key with which to open any of the boxes.<<endif>>\n\n[[Carry on east along the tunnel|tunnel_2]]\n<<if $greenkey>>[[Open the green box|green_box]]<<endif>><<if $redkey>>[[Open the red box|red_box]]<<endif>><<if $yellowkey>>[[Open the blue box|blue_box]]<<endif>>
<<set $latch=true>>For a final time you give the door an almighty rapp with your fist and wait. This time you can hear a faint scraping sound, like that of a chair moving, followed by a slow shuffle of feet and a gentle cough. After a few seconds the door slides to one side and the face of a very old man appears before you. Clearly he's very short sighted as he squints to try see you.\n\n"Yes?" he asks in a raspy voice.\n\nYou tell him who you are and that you are trying to make your way through the dungeon to win the money from the Baron. The old man looks at you with a stern face.\n\n"Win the honey from the madman?" he queries.\n\nIt seems that failing eyesight isn't the only ailment that has befallen the old man! You repeat yourself again, slightly louder and slower this time. The wizened man seems to understand you now and tells you to wait there for a minute. He closes the peerhole and you can hear him shuffle away. It's not long before he returns, opening the door again. He stands slightly back and you can see he holds two chalices, one in each hand. You can also see the pointed hat he's wearing and the bright white robe - you appear to have stumbled upon a white wizard!\n\n"Which one would you like to drink from?" he offers. Do you:\n\n[[Choose the chalice in the wizard's left hand|chalice_left]]\n[[Choose the chalice in the wizard's right hand|chalice_right]]\n[[Decline both chalices|chalice_no]]
Walking north along the widening tunnel you soon find yourself standing in front of a large wooden door. Listening closely you can faintly hear the sound of trickling water but nothing else. Do you wish to:\n\n[[Open the door|room_a1]]\n[[Return to the T-junction|crossroads_1]]
You walk eastwards for some time. The path becomes damp under foot and there's the distinct smell of death in the air. Recesses in the walls to your left and right bear the skulls of previous entrants, their hollow echoes filled with candles to, very dimly, light your way forward. Eventually you come to a small staircase leading downwards to a fairly fast moving river crossing in front of you from north to south. On the far side is a new tunnel but the water seems too deep to cross on foot and, at first glance, you can see nothing likely to ease your way across.\n\n<<if $vaseseen>>Across the river you can see the two vases you spotted eariler.\n\n[[Return west to the junction|return_1]]\n[[Try throwing a stone into the broken vase on the right|vaseright]] \n<<if $vaseleft>>[[Try throwing a stone into the vase on the left|vaseleft]]<<endif>>\n<<else>>\n[[Look around for something to help you|look_2]]\n[[Return west to the junction|return_1]]\n<<if $swim>>[[Try swmimming across the river|swim]]<<endif>><<endif>>
<<if $a2>>Trying not to look too closely at the evil carvings on the walls this time, you continue on further southwards through the tunnel.<<else>><<set $a2=true>>The walls are carved with writings and images which you don't even pretend to comprehend. Strange images of torture and bloodshed that are more than barbaric in your opinion. You are sickened to your stomach and it is only your strong resolve to beat the Baron's latest dungeon and rob him of the 50,000 gold pieces that spurs you on. Ahead it looks very much like the tunnel comes to a dead end.<<endif>>\n\n[[Continue walking south|a2_deadend]]\n[[Return north to the T-junction|crossroads_1]]
<<if $a5>>You are at an opening in the dungeon. To the north ahead of you the pathway continues straight and leading east there's a tunnel from which you can see a bright light shining. <<if $chair_sit>>In the centre of the clearing is the large wooden chair you sat in earlier. Will you:<<else>>In the centre of the clearing there is a large wooden chair, similar in style to that of a throne. Will you:<<endif>><<else>><<set $a5=true>>The path north is difficult going and, more than once, you trip over the uneven surface on the ground and scuff your arms on the rough walls. <html><b>LOSE 1 STAMINA</b></html>. Weaving left and right, the tunnel continues for some time and, as you walk, you contemplate the journey so far. If you haven't done so already it may be an idea to eat a provision at this point.\n\nEventually, after what seems like an age, you reach an opening in the dungeon. To the north ahead of you the pathway continues straight and leading east there's a tunnel from which you can see a bright light shining. In the centre of the clearing there is a large wooden chair, similar in style to that of a throne. Given that the way south would mean navigating the rough tunnel again you decide against this as an option. Will you:<<endif>>\n\n[[Continue along the north tunnel|a7]]\n[[Take the tunnel leading east|bright_tunnel]]\n<<if $chair_sit>><<else>>[[Examine the chair further|chair]]<<endif>>
<<set $hallice_left=true>>"Good choice" the wizard says as he hands the chailice to you through the opening. There is a red liquid in the chalice and you breathe deeply before taking a sip. Tasting like red wine you continue drinking until the chalice is empty. Waiting for something to happen you hand the cup back to the wizard who smiles and gently closes the door.\n\nAfter waiting a short while he doesn't appear to be coming back so, unsure what will happen now, you make your way back to the main tunnel.\n\n[[Continue|bright_tunnel]]
<<if $a7>>You walk again along the tunnel which twists and turns before widening further along. <<else>><<set $a7=true>>The northern tunnel begins to twist and turn as you proceed along it's dark, gloomy path. Strange, hollow echoes ricochet off the solid stone walls, sending ripples of fear through your veins.\n\nAfter a few minutes walking you notice up ahead that the tunnel seems to widen slightly.<<endif>> Do you:\n\n[[Return south|a5]]\n[[Continue north|a7a]]
You leave the room via the doorway and follow the path eastwards. The roof of the passage begins to narrow until eventually you are almost having to totally bend over in order to walk forward. The cramped tunnel continues south until you finally come to a dead end. With a sigh you decide to make your way back.\n\nHowever, just as you turn you notice a small crack in the stones in front of you. You give a gentle push and there seems to be some give! Using your whole body as leverage you lean into the wall in front of you and the stones begin to move in unison - you have found a secret door! Opening the doorway fully you step through into the new tunnel. Fortunately the ceiling has now returned to a reasonable height and you no longer have to walk hunched over.\n\nStretching your back you continue walking east for a short while when you notice a recess in the wall to your right. Do you wish to:\n\n[[Examine the recess further|recess]]\n[[Continue walking east|a6a]]
<<if $a9>>You are in a circular clearing while the plants and bushes around you cloak the way to continue. From the roof above an opening sends a shard of light into the tunnel, highlighting a single, rotten tree stump placed almost in the centre of the clearing. <<if $impgone>><<else>><<if $imp>>Over by the stump a small imp like creature is cowering.<<endif>><<endif>><<else>><<set $a9=true>>You continue further along the northern tunnel. As you progress the foliage around you becomes more dense and the smell of leaves and pollen gets stronger and stronger. You constantly get the feeling you are being watched and keep looking around suspiciously. Eventually the path ends in a circular clearing while the plants and bushes around you cloak the way to continue. From the roof above an opening sends a shard of light into the tunnel, highlighting a single, rotten tree stump placed almost in the centre of the clearing.<<endif>> Do you:\n\n[[Hack through the foliage to find a way forward|hack]]\n[[Follow the main path south|bright_tunnel]]\n<<if $stump>><<else>>[[Exmaine the tree stump|tree]]<<endif>>\n<<if $impgone>><<else>><<if $imp>>[[Approach the small creature|imp]]<<endif>><<endif>>
<<if $a8>>You walk west once again but see nothing different from before. The passage finishes at a dead-end with a small head height door in the left wall. <<else>><<set $a8=true>>You walk west and, as you thought, this is not the same way you traversed earlier. The walls are slightly damper and the way underfoot is considerably more uneven. Still unsure as to what was causing the bright light you continue along the westwards path until you reach a dead-end. In the left wall however there's a small wooden door at head height. <<endif>> Do you:\n\n[[Return to the previous junction|bright_tunnel]]\n[[Knock on the door|latch]]
<<set $chair_sit=true>>You sit down in the chair and immediately you do so clasps fire up from the arms, locking your wrists in. You wave your legs around in desperation but there is no easy escape, it looks like you've been taken in by one of the Baron's cunning traps! Cursing out loud you quickly silence your outburst when you hear a chuckling, high-pitched voice coming from the northen tunnel.\n\n"Got me a catch, got me a catch. If you don't know the password then I won't release the latch", the voice sings. As the chuckling and singing get nearer you spot a small elven creature waving a key in his hand approaching you from the tunnel ahead.\n\n"So who, or indeed, what have we got here then?" he laughs.\n\nYou explain the reason for being here and beg of him to release you from the chair you have been unfairly trapped in. The elf looks around, as if to gain the approval of an invisible audience before moving in close to your face.\n\n"In that case, I know a secret which might aid you in your quest" he says. "But before I help you, you need to help me."\n\nYou wonder what the little elf means, until he reaches down and picks up your backpack, which you had foolishly left lying by the side of the chair. He opens it and starts rifling through.\n\n<<if $diamond_ring>>"Aha" he shouts, and you wince as you realise what the elf has found. He holds the diamond ring you picked up earlier high in the air and does a little dance on the spot. "I got me a ring, I got me a ring!" he sings jubilantly. He pops his stolen loot into his pocket, patting it gently. <<else>>The small elf tips your whole backpack upside-down looking for something of interest to him, but his face looks rather dejected as you clearly have nothing that takes his fancy. By way of consolation he decides eventually to take two of your provisions. <<endif>> Looking squarely at you he says "Tell me the password and you can go." What do you want to say:\n\n<<if $broken>>[[The password is ''BROKEN''|wrong_password]]<<endif>>\n<<if $vase>>[[The password is ''VASE''|wrong_password]]<<endif>>\n<<if $carnuss>>[[The password is ''CARNUSS''|correct_password]]<<endif>>\n[[Tell the elf you do not know the password|no_password]]
Stepping closer to the ball you can feel the energy surging from it. When you are within touching distance you lean forward to take a closer look but as you do so huge spikes of static magic fire from the ball in all directions. You don't have the reactions to avoid being hit by at least a dozen of them and it's seconds before you are lying on the floor gasping your last breath of air.\n\n''YOUR ADVENTURE ENDS HERE.''
You tell the elf you have no idea what the password might be. ''LOSE 2 LUCK POINTS''. He sighs and throws his arms in the air. "In that case, my friend, you are clearly not searching around enough. If you wish to win the Baron's money you need to pay more attention to where you are going and what you are looking at." He reaches into his jacket pocket and pulls out a ''GREEN AMULET''. "Take this, it may just save your life". As he moves forward to hand you the amulet the binds around your wrists spring free. Do you:\n\n[[Take the amulet and thank the elf|amulet]]\n[[Prepare to fight the elf|fight]]
Troll
No sooner have you started to walk north when you hear a ferocious and deep growling sound coming towards you. You are startled to see a ''TWO-HEADED DOG BEAST'' running head on in your direction! Shocked to be meeting such a ferocious creature this early in your adventure you prepare yourself to fight.\n\n(If you have a ''BONE'' you can use this to distact the first head and you will only need to battle the second one. If you wish to do this, at the end of the battle you will have to remove the ''BONE'' from you inventory. If you do not have or do not wish to use the ''BONE'' then you will need to fight and kill both heads to continue.)\n\n''FIRST DOG BEAST HEAD''\nSkill 6, Stamina 6\n\n''SECOND DOG BEAST HEAD''\nSkill 7, Stamina 5\n\nIf you win the battle then, wiping the blood off your sword, [[you continue north.|a5]]
You step onto the square and immediately feel a sharp pain in your foot as a spike fires up from the ground below. <html><b>LOSE 1 STAMINA. </b></html>However, at least you have finally made across floor puzzle. Rubbing your wounds you look around for what to do next.\n\nIn front of you is the door you spotted from the other side of the room. <<if $lever_right>>Across its front is a large wooden bar, preventing it from opening.<<endif>> To the left of the door, lower down on the wall are two levers, the left one shaped like a snake and the right one fashioned in the form of a sword. Will you:\n\n<<if $lever_left>>[[Pull on the left lever|lever_left]]<<endif>>\n<<if $lever_right>>[[Pull on the right lever|lever_right]]<<else>>[[Leave via the unlocked door|a6]]<<endif>>\n<<if $snakepit>>[[Try to make your way back to the tunnel via the snake pit|die_pit]]<<else>>[[Make your way carefully back across the room to the tunnel|a4]] <<endif>>